Duck game mods with friend10/3/2023 Now, while I can't produce templates and support every build system in the world, I will be providing templates for #1 and #2 below which you can use to get started quickly. You can use this to your advantage to keep certain files out of your build. NOTE: the "build" folder will NOT be distributed with your mods! It is a special folder which will not be copied over to Workshop distributions. So then, let's create the folder layout for your mod! Here are the recommended layouts, based on the above: NET-compatible language to produce a Duck Game mod, and allows you to keep your actual source files to yourself, if you so desire. NET DLL located in the root of your mod folder. Secondly, the game can load a pre-compiled. This method is recommended, as it keeps the code open for everybody and allows small breaking API changes to potentially be resolved without an update. cs source files at run-time and use that result. Mods for Duck Game can be loaded one of two days firstly, the game can compile a collection of. If two mods share the same folder name, it can cause big issues! For demonstration purposes, I've named my folder "Paril_Mod". This name is used to uniquely identify your mod, and picking a simple name such as "Guns" is not a good idea. Be careful with this! Be sure to make the folder name unique. Make a new folder here, and name it whatever you want your mod to be named. This folder will be referred to from here-on as the "Mods folder". So you want to make a mod, eh? Well, firstly, we have to set up your mod's home! Head to your My Documents folder (on most systems, browsing to "%userprofile%/My Documents/" should bring you there) and go into DuckGame/Mods.
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